Thursday, 19 April 2018

Chain of Command US v German Delaying Action (2)

When you left us gentle reader the US forces had rather come up short in their quest to liberate the mille-fueilles from the petite patisserie.
Continue reading to discover if they can turn things around.

As the rest of my force was pinned down I (finally) pushed the section that had spent the battle lurking in a sunken road toward the Germans in the field.


Meanwhile Ballzimmer's men continued to pour fire into my beleaguered section in the centre of the field. assisted by the firepower of the Stug.



In a desperate roll of the Chain of Command dice I used my only CoC die to fire with the recently deployed bazooka team.
They missed. And an HE shell saw them blown from the field.

Finally my centre squad cracked and broke. Somewhere in the middle of the Germans getting three consecutive phases. At the end of these consecutive phases Oberstleutnant Ballzimmer inevitably used a CoC die to end the turn and ensure the section and attached senior leader routed.
US force morale plummeted and I was down to just three activation dice.


As the Stug manouvered to lay fire into the US squad on my right flank the Americans on the left, seeing Germans break cover, did likewise and ran forward firing from the hip.
They missed.
And before the Germans could return fire I ran up the surrender flag.





A short and brutal continuation of the battle with a rather predictable end.
My plan was thrown off from the start when the initial barrage failed to delay German deployment, and instead of reacting to that I tried to press on with a speedy attack and ended up advancing piecemeal.
Also not having anything to hurt a tank was a bad plan.
Still a good fun game. Need to paint up my 57mm anti-tank gun.

Sunday, 15 April 2018

Harpies

Five Wargames Foundry harpies to add to the OGAM forces.


Some single shots







As I was finishing this last one I realised that I was subconsciously painting a tribute, or more properly un homage, to flame haired Gallic screen siren (!), star of  Engrenages (Spiral) and future Mrs Tom's Toys Soldiers* Audrey Fleurot.



These were odd models to paint. They have a Heavy Metal Album Cover vibe about them, a whiff of Kerrang circa 1983, as if the sculptor's knowledge of female anatomy came from the extensive study of Pat Benatar fan art.
I'm not sure what 12 year old me getting in to the hobby of toy soldiers would have thought about 40 something me painting nipples on 28mm breasts and applying washes to miniature pubic hair. 40 something year old me certainly feels distinctly weird about it.

I realise there's a sub set of gamers who think there's nothing wrong with collecting "erotic" female miniatures, but it's not my version of the hobby.

Over on TMP there used to be (and possibly still is) a board called something like "Needs More Boobies" or an equally puerile title. I once ventured in, in the interests of research you understand, to discover that the vast majority of content came from the man name-checked in the header of this page - Tango01. So apparently when he's not stealing content from other gamers he spends his time glopping off to 54mm anime French Maid sculptures.

On the other hand they're the nicest Greek style harpy models out there and arguably pretty representative of the mythical creatures so I'm happy to have them in the force, though I'm not sure I'll be rushing off to buy any more.


*Madame Audrey Toy-Soldiers has a ring to it I think.

Saturday, 14 April 2018

Chain of Command US v German Delaying Action (1)

Once more Oberstleutnant Ballzimmer and I cross sword on the outskirts of Tromnee-sur-Ilq, Normandy, June 1944.
Having thrown back the German counter attack the American forces are pushing on. The Germans meanwhile are determined to slow down the advance.

 View from the American end of the table

 Jump off points marked (German in Red, US in blue - ignore the big red one!)

I had selected a preliminary barrage. Hoping to disrupt German deployment for a few phases and allow me to rapidly deploy up the table. I can only win by capturing the German jump off point in the petite patisserie in the centre of the rear of the board, so wanted to make rapid progress toward German lines.
Predictably I rolled triple 6 with my first roll. ending the turn and with it the barrage before it had any chance to wreck Ballzimmer's plans.
At this point I should have reconsidered my options, but I didn't and instead deployed three squads from the get-go. rather revealing the American hand too early.



I pushed one section forward on the right flank where cover was heaviest, hoping to swing around there whilst pinning Germans down on the more exposed left.


The Heer quickly moved to occupy the field on my left. Leaving my squad loitering in the roadway, wary of advancing on the MG42.



Over on the right more Heer moved to occupy the woods facing my advancing squad.


And a final section of Germans put down their vanilla slices and tartes and left the patisserie.




Inevitably a heavy firefight commenced on the right. I'd managed to get a second section up into the other woods on this flank.




However, despite throwing everything possible at the Germans they stubbornly refused to break and casualties and shock began to mount in my sections.


Even the mortar and 30 cal were not enough to swing it.

The Germans were pinned and I launched an assault but terrible dice saw my men flung back and the Germans still in possession of the woods.

And then, to make matters worse, an ominous clanking signaled the arrival of some German heavy metal...



We called a halt at this point and will continue next week...

I'm in all sorts of bother. The attack on my right flank has stalled - one squad is pinned and the other is badly shot up. Even though the Germans are in slightly worse shape I'm not sure I have the manpower left to shift them.
The arrival of the Stug, spraying MG fire has further worsened the situation on that flank. I also don't have anything much in the force to deal with armour. Let's hope the bazooka boys can arrive and save the day.
I think if this were a proper campaign where my casualties carried over into future games I'd be pulling out by now. As it is a couple of good turns of shooting from the Germans are likely to see my force morale collapse.

Friday, 13 April 2018

Americans for Chain of Command

In an attempt to escalate the arms race with General Ballroom I popped over to see nice Mr Nick at Northstar and got a few packs of Americans.
I wanted a sniper (after my Sergeant was on the receiving end in the Crete game) and an FOO team and I needed a few more riflemen to ensure I had enough crews for the support weapons (as they were originally intended for Bolt Action).

All were done in the same way as the previous ones basic block painting followed by an all over wash. This time, I used Army Painter Strong Tone wash, rather than the dip (mainly so they dried quicker and matt).







They need some static grass adding, but I rushed them in to battle before they got that treatment.

The riflemen are Crusader.
Sniper and FOO team are Artizan.

Wednesday, 11 April 2018

Of Gods and Mortals - Sacred Grove

Unwilling to play any more 40K for the time being (see previous post) the Gaming Heir decided that we should get the OGAM toys out.
He took Poseidon and I took Hermes.
We both had an assortment of mortals and heroes, I made sure to include the war sheep.

We decided to play the Sacred Grove scenario, mainly because the GH had set the table up with a grove in the centre.


I began by advancing my hoplites toward the grove.


The Sea God appeared behind my lines and decided to use his trident as a crook.


Hermes ran across to rescue his flock. The resultant draw left the sheep awed!


Meanwhile the Nemean Lion had wondered into the grove and was able to shrug off the attacking sprites due to being invulnerable.


At about this point Hermes was banished from the mortal realm and the sheep fled the scene.

The GH invoked furiously and used the resultant power to summon a Kraken - no doubt irate at being forced to dwell in a swamp.


Hermes was restored to the mortal realm and ran into the grove to see off the lion.


Poseidon and the Kraken decided to even the odds.


Finally the brass bull (slow) got moving and clanked toward the grove.


Where he joined up with the Spartans.


Seizing his chance the bull charged the Nemean Lion, who rolled a 1 and was vanquished!


But it was too little too late, the centaurs had by now sneaked into the grove and despite Hermes killing the Kraken the game belonged to Poseidon!

Another good fun game. I always enjoy games with the Song of.. engine. They're the right balance of choice (2 dice or 3?) and fun for me.
Predictably the two recently painted units, sheep and brass bull were largely terrible.